A
Tier reflects current route usefulness, not confirmed hidden stats.
Insight matters most near the end of a run, when one misplaced book or wrong volume order can make a shelf look finished but fail to complete.
Tier reflects current route usefulness, not confirmed hidden stats.
Insight is listed in community references; this page uses it as a role concept, not as proof of exact detection behavior.
A shelf looks full but the progress badge or completion state does not trigger.
Players are unsure whether a book belongs to the visible row.
A co-op run needs one dedicated auditor instead of more random collection.
The run is still early and most shelves are visibly empty.
You need movement or carry help more than diagnosis.
Ability value changes by map section, team role, and whether the run is a casual clear, timed clear, or source-watch endgame attempt.